Tuesday, December 15, 2009

WW Building Philosophies

Day 19

When it all comes down to it, there are two main philosophies for building a WW.

The first focuses on building almost solely the resource buildings ie granaries, warehouses, then Great Granaries, Great Warehouses. Basically the philosophy is to get enough room for resources that the Wonder holder would be able to build the Wonder straight to 100 without stopping.

The second philosophy is for the WW holder to build the Wonder and the resource buildings as they go. With this build strategy, the WW holder will be upgrading the Wonder when they can and upgrading the resource buildings when they need to.

There are pros and cons to both.

FRW?
PROS of the first: Once you get going you don't have to stop and will have troops in the village to defend against Natar and Wonder attacks.
CONS of the first: The alliance/meta doesn't see that their wonder is moving forward immediately and can hurt morale or support. Morale is priceless in the WW marathon!!

MYST?
PROS of the second: People can see that the Wonder is moving forward. Of course, so can the other metas. This means that this Wonder would be more likely to be attacked... However, if an alliance has at least two WW’s, this means that the other Wonder is less likely to be attacked.
CONS of the second: The limited resource buildings do not allow for quite as many troops or as many resources that can be stored. Since it will probably be attacked more often, that could be an issue.

Conclusion:
Both philosophies are necessary and will be seen on every server. A server has to have a front-runner, and a server will inevitably have a few Wonders that trail behind until the end. Both strategies have their merits and should be taken into account when formulating a build strategy for an alliance.

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